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Microsoft MTA: Gaming Development Fundamentals Sample Questions:
1. Which matrix controls the transition from world coordinates into camera space?
A) World
B) View
C) Identity
D) Projection
2. To maximize character animation quality, each vertex of a 3D mesh should be mapped to:
A) opaque textures.
B) multiple bones.
C) a single bone target.
D) proximity triggers.
3. Which matrix is changed from one frame render to the next only when the position or orientation of the camera is changed?
A) Translation
B) View
C) Identity
D) Projection
4. Which XNA method allows you to build a matrix to move scene geometry on one or more axes?
A) Matrix.Createtranslation()
B) Matrix.Determinant()
C) Matrix.CreateLookAt()
D) Matrix.Invert()
5. You are creating a role-playing game that contains regular game-play features.
Which two features help the player to have a strong sense of achievement? (Choose two.)
A) Rewards for completing tasks
B) Numerous ways to gain experience points
C) Detailed textual introduction
D) Amusing non-player characters (NPCs)
Solutions:
| Question # 1 Answer: B | Question # 2 Answer: B | Question # 3 Answer: B | Question # 4 Answer: A | Question # 5 Answer: A,B |




